
In the last post I wrote about the journey a first time camper takes and how it correlates with the structure of the Hero’s Journey. How can a camp take this idea of a Hero’s Journey and create a better camp experience?

In the last post I wrote about the journey a first time camper takes and how it correlates with the structure of the Hero’s Journey. How can a camp take this idea of a Hero’s Journey and create a better camp experience?

Last year I started a bead reward program. A friend of mine had told me about it. The YMCA she had worked at ran a bead reward program at their camps. So I thought, “What the heck, I’ll give it a shot.”

Every child has the same dream, wishing at some point that the book they are reading or the computer game they are playing would suddenly come alive and transport them away from normal life.

One of the things that resident camp directors like to see are clean cabins. As any counselor will tell you some cabin groups are tough to motivate when it comes time to clean the cabin each day.

Many of the campers will have been through the whole archery thing during previous summers. The number one rule is safety, but once that is taken care of it’s best to introduce some new challenges on the archery field. Here are some games that will keep the campers (and the instructors) engaged and excited about the archery program.

Young kids love the idea of fairies, little magical beings that have wings. Tinker Bell has been the sidekick of Peter Pan for many years, but she is arguably more popular than Peter with some youngsters.

It’s the 25 Anniversary of the movie The Goonies. Whenever I think of treasure hunts I think of The Goonies.

Here’s a camp wide mystery that you can play this summer. Enjoy.